Essentially, it’s worth doing if you can be bothered!įor most, this will be the first port of call for players and rightly so! The tutorial is largely useless unless you have never touched a first person shooter in your life, it will explain rudimentary basics such as jumping and how to aim down sights. I would say that the most immersive parts of the campaign are not the more stealth orientated portions, but the general character progression of the NPC’s.īy simply completing the campaign you won’t be left wanting in regards to plot queries, yet you will get more out of it if you hunt down and scavenge some of the ‘hidden’ audio diaries. Other NPC’s crop up during your travels and have both interesting and important roles to play. In comparison, Prophet sounds wooden and forced, of course that could be related to his whole ‘situation’, but he just comes off as the less interesting character in the end. The aforementioned Psycho steals the show here with his vastly superior voice acting and facial animations. I genuinely felt drawn into the story as cheesy as it sounds, I strived forwards out of pure curiosity for the plot as opposed to the famed sandbox style of play on offer. Penned by Steven Hall, this promises to be a much more emotional and player focused story, with the spotlight centred upon the protagonist and his relationship with the cockney wise-cracker ‘Psycho’. After the scrutiny of ‘dumbing down’ Crysis 2 for console players, have EA and Crytek made the best of both worlds and managed to cater to the simultaneous demands of both console and PC players? Electronic Art’s latest forge into the quest for graphical supremacy is here in the form of Crysis 3.
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