The gambling den had five different games that use both cards and dice. What I did find was a gambling den, dance classes, and a brothel with a drinking game and strip rock-paper-scissors. Because this is ancient Japan, there are no Sega retro arcade games hidden within. Since the aforementioned boss fight was the next thing in the story (and the last part of the demo), I wandered around to check out some of the minigames. After all, they did give me a room that serves as a place to rest and store items. I can't say for certain, as I never played the original, but I'm guessing my time as a Shinsengumi will last through most of the story. If you lose a few rounds, Like a Dragon: Ishin! offers to temporarily drop the difficulty.Īfter winning, I was inducted into the Shinsengumi, given my own room, and had time to explore the local town, Gion. At the same time, the game isn't designed to frustrate players. It almost felt as though the fight was designed as a training battle to force me to use different techniques and not just power through. If anything, I would say it's deliberate. It was a noticeable step up from the thugs you run across on the street, but at the same time, it didn't feel unfair. This was the first "real" fight I experienced, as it required parrying and dodging to win. Someone in the Shinsengumi is known to use that style, so the goal becomes one of infiltration.Īfter exploring the local town, I found the Shinsengumi temple and opted into tryouts. Your only clue is the style used to execute your father, the Tennen Rishin. You're framed for the death of your father and traveling under an assumed name, and your goal is to discover his true killer. It may not have been noble, but I got the win.īefore getting to the boss fight, I spent time exploring the story. In a minor state of panic, I decided that winning was better than looking cool, so instead of rushing in for the kill with my katana, I went with my gun. During the end of my time with the demo, I was whittling down the boss's health bar, but mine was also dropping. Swapping between the styles can be done at will, even during a fight. Those who like variety will appreciate the four combat options, as you have the ability to switch between swordsman, gunman, wild dancer (gun and katana), and brawler. The architecture and time period are very different, but navigation, movement, and combat work as expected. Anyone used to playing one of the Yakuza games is going to feel at home with the interface.
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